![]() Pod killing a capsuleer with an active Suspect Timer will not result in security status loss or CONCORD response. The Suspect flag lasts for 15 minutes, and actions that will activate the flag differ depending on the Security Status of the solar system. CONCORD and gate guns will not defend you, and the attacker will not receive a reduction in Security Standings. Only applicable in Empire-owned space (0.1 to 1.0), the Suspect Flag allows any other player to attack you without penalty for the duration of the timer. Note: After the January 13th, 2015 patch ("Proteus"), Combat Recon ships (Curse, Rook, Lachesis, and Huginn) are now undetectable by D-scan. Depending on the third-party tool used, follow any further prompts on the website. After that, go to any of the tools linked above, and they will generally ask you to paste these results that you have just copied into a text box (Ctrl+V). How these tools generally work is that you first D-Scan as per usual in-game, and then once you have done this, select the box where the results are found and press Ctrl+A, then Ctrl+C. There are many third party tools that allow you to do this, like The Brave D-Scan Tool. When scouting for a fleet, it is also helpful to be able to show your FC what you have found on D-Scan. There are many excellent YouTube tutorials demonstrating how and why to d-scan. (Of course it doesn't protect you from the other side of the gate.) Be aware that the direction of your D-scan is based on your camera, and is unrelated to the direction your ship is facing. ![]() Warping within 14 AU of your target stargate and narrow angle D-scanning towards the gate is a good way to stay safe in null. If you enter warp before a bubble is active, you will not be caught by that bubble. With proper overview settings, you can detect bubbles this way. The scanner is most useful when used in conjunction with tactical bookmarks allowing pilots to safely navigate around hostiles. This tool allows you to know what is around you in space up to 14AU away. Tactical perches, on the other hand, serve to let you avoid bubbles as well as allow you to scan gates before you land on them.Īn often underused utility by newbros is the directional scanner, or "d-scan". It is important to note that if you're not cloaked you will be found. A safe spot works by putting your ship outside of normal vectors between celestials, hopefully limiting the chance of you being scanned. Safe spots and tactical perches are more useful in gathering intel on a system than helping you escape. In highsec systems it's usually a better idea to use a neutral alt to make these bookmarks then contract them to your main character. Instant undocks are especially useful in high traffic systems, like our staging system or Jita. If the undock is being camped without bubbles this will give you the chance to escape. Your first task in any new friendly system is to make an instant undock bookmark for the station. Tactical bookmarks can provide instant undocks, "safe" spots in systems, and perches for celestials. Be sure to dock at the station as soon as you land at the insta-dock bookmark - if it is camped, hold the D key and spam-click on the station to dock as fast as possible.įor more detailed information, please also read our relevant guides:Īside from setting up your overview, tactical bookmarks are one of the most strategically important steps a pilot can take to prevent death. It is advisable to make your own insta-dock and undock bookmarks as well often, people will know where our corporate undock bookmarks are set and wait there for you. To access the menu, just right click on an empty area of space. ![]() For our high-traffic systems/stations, there will be "instaundock" bookmarks saved as Corporation Bookmarks. An Insta-Undock is a point in space in a straight line from undocking a station, that you can warp to with zero align time. Again, this is enough time for someone to lock you and blow you up.įortunately, there are rather simple ways around this. Similarly, when you undock and select "Warp to…", it takes a moment for your ship to align to that place before you warp. It can put you as far as 10km out, which is plenty of time for someone to lock onto you and blow you up. Often, right clicking a station and selecting warp to 0 still won't put you quite within range of the station dock.
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